[MAPPING] Collins Room (aide s'il vous plait)
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Forum CeMondeLeVotre Rôleplay — GTA:SAMP :: COMMUNAUTE: DISCUSSIONS DIVERSES :: Modding - Gta San Andreas :: Mapping
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[MAPPING] Collins Room (aide s'il vous plait)
Voila, c'est le mapping que j'aimerai voir IG, je sais qu'en remplaçant un dossier dans le GTA3.img on peut le voir IG mais je sais pas comment on fait, donc si quelqu'un peut m'aidé s'il vous plait, ça serai sympa ( je paye ).
Voila juste mon problème, je sais pas si c'est utile, mais je peut vous passez le code en Pawn ou en code MTA :
- Code MTA:
- Code:
<map edf:definitions="editor_main">
<object id="object (kmb_rhymesbook) (1)" doublesided="false" model="2894" interior="5" dimension="0" posX="2235.1999511719" posY="-1109" posZ="1050.6999511719" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (Frame_Clip_2) (1)" doublesided="false" model="2255" interior="5" dimension="0" posX="2235.3000488281" posY="-1105.8000488281" posZ="1052.3399658203" rotX="0" rotY="0" rotZ="270"></object>
<object id="object (CJ_LAVA_LAMP) (1)" doublesided="false" model="2238" interior="5" dimension="0" posX="2229.3000488281" posY="-1108.3000488281" posZ="1050.3000488281" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (WORK_LAMP1) (1)" doublesided="false" model="2196" interior="5" dimension="0" posX="2235" posY="-1109.3000488281" posZ="1050.6999511719" rotX="0" rotY="0" rotZ="120"></object>
<object id="object (htl_fan_rotate_nt) (1)" doublesided="false" model="1657" interior="5" dimension="0" posX="2233.1000976563" posY="-1110.1999511719" posZ="1053.0999755859" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (CJ_BEANBAG) (1)" doublesided="false" model="2295" interior="5" dimension="0" posX="2229.6000976563" posY="-1109.3000488281" posZ="1049.9000244141" rotX="0" rotY="0" rotZ="130"></object>
<object id="object (imcmptrkdrl_LAS) (1)" doublesided="false" model="1965" interior="5" dimension="0" posX="2234.3999023438" posY="-1115.6511230469" posZ="1051.4000244141" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (kmb_dumbbell_R) (1)" doublesided="false" model="3071" interior="5" dimension="0" posX="2231" posY="-1109.1999511719" posZ="1050.0999755859" rotX="90" rotY="0" rotZ="0"></object>
<object id="object (kmb_dumbbell_R) (2)" doublesided="false" model="3071" interior="5" dimension="0" posX="2230.6999511719" posY="-1109.1999511719" posZ="1050.0999755859" rotX="90" rotY="0" rotZ="0"></object>
<object id="object (mobile1993a) (1)" doublesided="false" model="2967" interior="5" dimension="0" posX="2229.3999023438" posY="-1107.8005371094" posZ="1050.5999755859" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (propashtray1) (1)" doublesided="false" model="1665" interior="5" dimension="0" posX="2229.5" posY="-1104.8994140625" posZ="1050.6599121094" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (SWANK_CONSOLE) (1)" doublesided="false" model="2028" interior="5" dimension="0" posX="2235.3000488281" posY="-1105" posZ="1050.6999511719" rotX="0" rotY="0" rotZ="270"></object>
<object id="object (CJ_REMOTE) (1)" doublesided="false" model="2344" interior="5" dimension="0" posX="2229.3999023438" posY="-1105.1999511719" posZ="1050.6599121094" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (MED_OFFICE5_DESK_2) (1)" doublesided="false" model="2181" interior="5" dimension="0" posX="2235.3000488281" posY="-1111.9000244141" posZ="1049.9000244141" rotX="0" rotY="0" rotZ="270"></object>
<object id="object (MED_OFFICE_CHAIR) (1)" doublesided="false" model="1806" interior="5" dimension="0" posX="2234.8000488281" posY="-1112.5" posZ="1049.9000244141" rotX="0" rotY="0" rotZ="270"></object>
<object id="object (gb_bedmags03) (1)" doublesided="false" model="2853" interior="5" dimension="0" posX="2230.3000488281" posY="-1104.3000488281" posZ="1049.9000244141" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (gb_livingrug04) (1)" doublesided="false" model="2835" interior="5" dimension="0" posX="2233.5" posY="-1106.6999511719" posZ="1049.9000244141" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (SWANK_VIDEO_3) (1)" doublesided="false" model="1790" interior="5" dimension="0" posX="2235.5" posY="-1105" posZ="1051.5" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (CJ_MOP_PAIL) (1)" doublesided="false" model="1778" interior="5" dimension="0" posX="2235.5" posY="-1115.1999511719" posZ="1049.9000244141" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (CJ_Radiator_old) (1)" doublesided="false" model="1738" interior="5" dimension="0" posX="2232" posY="-1115.5999755859" posZ="1050.3599853516" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (DYN_ASHTRY) (2)" doublesided="false" model="1510" interior="5" dimension="0" posX="2235.1000976563" posY="-1113.0997314453" posZ="1050.7001953125" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (CJ_CIGGY) (3)" doublesided="false" model="1485" interior="5" dimension="0" posX="2235" posY="-1113.0999755859" posZ="1050.6999511719" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (gb_livingrug05) (1)" doublesided="false" model="2836" interior="5" dimension="0" posX="2233.6999511719" posY="-1112.9000244141" posZ="1049.9000244141" rotX="0" rotY="0" rotZ="90"></object>
<object id="object (DYN_WINE_3) (1)" doublesided="false" model="1509" interior="5" dimension="0" posX="2229.1999511719" posY="-1105" posZ="1050.8000488281" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (CJ_MLIGHT15) (1)" doublesided="false" model="2106" interior="5" dimension="0" posX="2229.3999023438" posY="-1107.5" posZ="1050.5999755859" rotX="0" rotY="0" rotZ="0"></object>
<object id="object (CJ_US_FLAG) (1)" doublesided="false" model="2614" interior="5" dimension="0" posX="2228.8999023438" posY="-1106.5" posZ="1052.4000244141" rotX="0" rotY="0" rotZ="90"></object>
</map>
- Code Pawn:
- Code:
CreateObject(2894,2235.19995117,-1109.00000000,1050.69995117,0.00000000,0.00000000,90.00000000); //object(kmb_rhymesbook) (1)
CreateObject(2255,2235.30004883,-1105.80004883,1052.33996582,0.00000000,0.00000000,270.00000000); //object(frame_clip_2) (1)
CreateObject(2238,2229.30004883,-1108.30004883,1050.30004883,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (1)
CreateObject(2196,2235.00000000,-1109.30004883,1050.69995117,0.00000000,0.00000000,120.00000000); //object(work_lamp1) (1)
CreateObject(1657,2233.10009766,-1110.19995117,1053.09997559,0.00000000,0.00000000,0.00000000); //object(htl_fan_rotate_nt) (1)
CreateObject(2295,2229.60009766,-1109.30004883,1049.90002441,0.00000000,0.00000000,130.00000000); //object(cj_beanbag) (1)
CreateObject(1965,2234.39990234,-1115.65112305,1051.40002441,0.00000000,0.00000000,90.00000000); //object(imcmptrkdrl_las) (1)
CreateObject(3071,2231.00000000,-1109.19995117,1050.09997559,90.00000000,0.00000000,0.00000000); //object(kmb_dumbbell_r) (1)
CreateObject(3071,2230.69995117,-1109.19995117,1050.09997559,90.00000000,0.00000000,0.00000000); //object(kmb_dumbbell_r) (2)
CreateObject(2967,2229.39990234,-1107.80053711,1050.59997559,0.00000000,0.00000000,90.00000000); //object(mobile1993a) (1)
CreateObject(1665,2229.50000000,-1104.89941406,1050.65991211,0.00000000,0.00000000,0.00000000); //object(propashtray1) (1)
CreateObject(2028,2235.30004883,-1105.00000000,1050.69995117,0.00000000,0.00000000,270.00000000); //object(swank_console) (1)
CreateObject(2344,2229.39990234,-1105.19995117,1050.65991211,0.00000000,0.00000000,90.00000000); //object(cj_remote) (1)
CreateObject(2181,2235.30004883,-1111.90002441,1049.90002441,0.00000000,0.00000000,270.00000000); //object(med_office5_desk_2) (1)
CreateObject(1806,2234.80004883,-1112.50000000,1049.90002441,0.00000000,0.00000000,270.00000000); //object(med_office_chair) (1)
CreateObject(2853,2230.30004883,-1104.30004883,1049.90002441,0.00000000,0.00000000,0.00000000); //object(gb_bedmags03) (1)
CreateObject(2835,2233.50000000,-1106.69995117,1049.90002441,0.00000000,0.00000000,90.00000000); //object(gb_livingrug04) (1)
CreateObject(1790,2235.50000000,-1105.00000000,1051.50000000,0.00000000,0.00000000,90.00000000); //object(swank_video_3) (1)
CreateObject(1778,2235.50000000,-1115.19995117,1049.90002441,0.00000000,0.00000000,0.00000000); //object(cj_mop_pail) (1)
CreateObject(1738,2232.00000000,-1115.59997559,1050.35998535,0.00000000,0.00000000,0.00000000); //object(cj_radiator_old) (1)
CreateObject(1510,2235.10009766,-1113.09973145,1050.70019531,0.00000000,0.00000000,0.00000000); //object(dyn_ashtry) (2)
CreateObject(1485,2235.00000000,-1113.09997559,1050.69995117,0.00000000,0.00000000,0.00000000); //object(cj_ciggy) (3)
CreateObject(2836,2233.69995117,-1112.90002441,1049.90002441,0.00000000,0.00000000,90.00000000); //object(gb_livingrug05) (1)
CreateObject(1509,2229.19995117,-1105.00000000,1050.80004883,0.00000000,0.00000000,0.00000000); //object(dyn_wine_3) (1)
CreateObject(2106,2229.39990234,-1107.50000000,1050.59997559,0.00000000,0.00000000,0.00000000); //object(cj_mlight15) (1)
CreateObject(2614,2228.89990234,-1106.50000000,1052.40002441,0.00000000,0.00000000,90.00000000); //object(cj_us_flag) (1)
/*
Objects converted: 26
Vehicles converted: 0
Vehicle models found: 0
----------------------
convertFFS converted your input in 0.35 seconds - Chuck Norris could have done it in 0.0056 seconds!
*/
Merci d'avance, n'hésitez pas a commenté le mapping, je veut que m'amélioré.
Invité- Invité
Leito Cerreti- Messages : 403
Date d'inscription : 23/02/2012
Ancien Prenom_Nom : Leito/ Alyssia/ Dylan.
Re: [MAPPING] Collins Room (aide s'il vous plait)
Leito Cerreti a écrit:J'aime bien.
Duncan Nevins- Messages : 747
Date d'inscription : 13/05/2011
Age : 28
Ancien Prenom_Nom : #SHARKO''' Duncan Nev
Re: [MAPPING] Collins Room (aide s'il vous plait)
un conseil, je le fait aussi ne donne pas tes code pawn, car des gens vont le mettre sur leurs serveur sans ton autorisations
Dereck Cole- VIP
- Messages : 9734
Date d'inscription : 24/08/2011
Ancien Prenom_Nom : William Patterson
Re: [MAPPING] Collins Room (aide s'il vous plait)
C'est pas graves, sa ne me dérange pas, car j'avais intention de le REL donc pas graves, mais merci quand même de la prévention
Invité- Invité
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Forum CeMondeLeVotre Rôleplay — GTA:SAMP :: COMMUNAUTE: DISCUSSIONS DIVERSES :: Modding - Gta San Andreas :: Mapping
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