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ENB flou quand on bouge

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ENB flou quand on bouge Empty ENB flou quand on bouge

Message par Avery_Wilkerson Ven 31 Mai - 14:59

Toutest dans le titre , avec mon ENB , quand je vais trop vite avec ma voiture , ou quand je tourne ma vue , la discussion et tout autour de moi devien flou..

Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=0
EnableShaders_3_0=1
AdditionalConfigFile=
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=1
EnableWater=0
EnableShadow=1
DepthBias=1000
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=5
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=100
ReflectionSourceTFactor=100
UseAdditiveReflection=1
ReflectionDepthBias=103
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=54
EnvBumpOffset=19
ReflectionFlip=1
[BLOOM]
BloomPowerDay=14
BloomFadeTime=2000
BloomConstantDay=3
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=4
BloomPowerNight=14
BloomConstantNight=3
BloomCurveNight=2
BloomScreenLevelNight=15
BloomAdaptationScreenLevel=36
BloomAdaptationMultiplier=31
BloomAllowOversaturation=1
BloomMaxLimit=20
[SSAO]
UseFilter=0
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=10
BrighteningLevel=10
IlluminationLevel=10
AdditiveIlluminationLevel=10
UseAmbientOcclusion=0
UseIndirectLightning=False
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=24
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=10
GammaCurveDay=4
GammaCurveNight=1
ColorSaturationDay=3
ColorSaturationNight=2
UsePaletteTexture=1
[WATER]
UseWaterDeep=0
WaterDeepness=12
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=50
ShadowAmountNight=30
ShadowScreenLevelDay=25
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=0
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=50
MotionBlurRotation=29
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=15
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=1
DOFFocusRange=44
DOFBlurinessRange=1
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1

Aidez moi plz Sad
Avery_Wilkerson
Avery_Wilkerson

Messages : 209
Date d'inscription : 29/02/2012
Age : 36

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ENB flou quand on bouge Empty Re: ENB flou quand on bouge

Message par Marvin Wright Sam 1 Juin - 7:53

Remple par ce code , j'ai désactivé le motionblur (effet de flou)

Code:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=0
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=1
SkipShaderOptimization=0
EnableShaders_3_0=1
AdditionalConfigFile=
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=1000
EnableDepthOfField=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyScreenshot=44
KeyShadow=119
KeyWater=118
KeyShowFPS=106
[REFLECTION]
ReflectionPower=15
ChromePower=5
UseCurrentFrameReflection=1
ReflectionQuality=0
ReflectionSourceSpecular=100
ReflectionSourceTFactor=100
UseAdditiveReflection=1
ReflectionDepthBias=103
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=54
EnvBumpOffset=19
ReflectionFlip=1
[BLOOM]
BloomPowerDay=14
BloomFadeTime=2000
BloomConstantDay=3
BloomQuality=1
BloomScreenLevelDay=20
BloomCurveDay=4
BloomPowerNight=14
BloomConstantNight=3
BloomCurveNight=2
BloomScreenLevelNight=15
BloomAdaptationScreenLevel=36
BloomAdaptationMultiplier=31
BloomAllowOversaturation=1
BloomMaxLimit=20
[SSAO]
UseFilter=0
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=10
BrighteningLevel=10
IlluminationLevel=10
AdditiveIlluminationLevel=10
UseAmbientOcclusion=0
UseIndirectLightning=False
UseIndirectLighting=1
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=24
ScreenLevelDay=50
ScreenLevelNight=20
DarkeningAmountNight=10
GammaCurveDay=4
GammaCurveNight=1
ColorSaturationDay=3
ColorSaturationNight=2
UsePaletteTexture=1
[WATER]
UseWaterDeep=0
WaterDeepness=12
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=50
ShadowAmountNight=30
ShadowScreenLevelDay=25
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=0
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=50
MotionBlurRotation=29
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=15
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]
DOFQuality=1
DOFNumberOfPasses=1
DOFFocusRange=44
DOFBlurinessRange=1
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
Marvin Wright
Marvin Wright
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Messages : 6613
Date d'inscription : 09/10/2010

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