[FND] New ELS (Work for SA:MP)
+23
Adelina Moretti
Hansen'
Pauul
Elisabeth_Smith
Jeremiah Villegas
Michael Parker
Wyatt Holder
David Stevens
Jarnell_Hawkston
James Eaton
Samy_Savastano
Cleavon McReary
Orren Cleveland
Kwan S. Jin
boss
Alexander Fleisch
Yuki Tobayashi
Barry Keegan
Timothy Washburn.
Joey Galaxy
Horacio Juares
Kaydee Jefferson
Wolf Crawler
27 participants
Forum CeMondeLeVotre Rôleplay — GTA:SAMP :: COMMUNAUTE: DISCUSSIONS DIVERSES :: Modding - Gta San Andreas :: Autres
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Re: [FND] New ELS (Work for SA:MP)
Carl Combs a écrit:Carl Combs a écrit:Il finis par se bloqué quand même. Puis après plus moyen de le relancer, quand je le lance il dur max 1 minutes avant de se bloquer et je peux que l'éteindre et après peux plus l'allumer x)
J'ai trouvé le problème, dès que mon véhicule se penche dans une descente, fin', dans une pente, les gyro se bloquent. Mais j'ai pas de solution, quelqu'un a le même problème ?
J'ai également le même problème, as-tu la solution ?
Invité- Invité
Re: [FND] New ELS (Work for SA:MP)
Louuurd, merci !
Barry Keegan- Messages : 2054
Date d'inscription : 25/02/2013
Ancien Prenom_Nom : Diego, Clay.
Re: [FND] New ELS (Work for SA:MP)
Ma config ^^
Yuki Tobayashi- Messages : 1772
Date d'inscription : 30/01/2013
Second personnage : Aimi Ostukimi
Re: [FND] New ELS (Work for SA:MP)
Pas mal//
Alexander Fleisch- Messages : 128
Date d'inscription : 29/03/2015
Re: [FND] New ELS (Work for SA:MP)
C'est possible de changer les touches d'activation/et faire disparaître le cadre ou ya marqué les light allumé?
boss- Messages : 687
Date d'inscription : 18/01/2015
Re: [FND] New ELS (Work for SA:MP)
J'pense pas enfin, cherche dans les ini peux être
Kwan S. Jin- Messages : 2171
Date d'inscription : 11/03/2013
Age : 56
Ancien Prenom_Nom : Akio Miyake.
Second personnage : Edwin Chavéz
Re: [FND] New ELS (Work for SA:MP)
Je trouve pas comment on le active ou vous avez un tuto ?
Orren Cleveland- VIP
- Messages : 3829
Date d'inscription : 09/08/2013
Age : 55
Re: [FND] New ELS (Work for SA:MP)
Je prends.
Cleavon McReary- Messages : 4055
Date d'inscription : 13/08/2012
Ancien Prenom_Nom : Connor Jackson
Re: [FND] New ELS (Work for SA:MP)
Merci du partage je prends.
Samy_Savastano- Messages : 208
Date d'inscription : 27/08/2014
Ancien Prenom_Nom : Jordan_Tyler
Re: [FND] New ELS (Work for SA:MP)
"Ensuite il vous faudra régler vous mêmes le vehicles.ini si vous avez des véhicules moddés."
J'ai pas compris cette partie, on fait comment?
J'ai pas compris cette partie, on fait comment?
James Eaton- VIP
- Messages : 9376
Date d'inscription : 30/11/2010
Age : 28
Second personnage : Andrew Berthefield
Re: [FND] New ELS (Work for SA:MP)
Salut ! Merci pour le Mod.
Les effets rendus sont assez sympathiques. Cependant, malheureusement, j'ai eu la mauvaise surprise de constater qu'il est effectivement "Client Side" et que seul un véhicule à la fois peut bénéficier du mod...
Du coup, en jeu, j'ai mon propre véhicule qui utilise bel et bien le mod avec de beaux effets de lumières etc... Mais quand je croise des collègues en intervention qui sont censé avoir eux-aussi les gyros allumés... Bah je vois rien. J'entend leur sirène et donc je comprend qu'ils sont en intervention mais aucune lumières...
Du coup je voulais savoir si par hasard il n'existerait pas une astuce, du bidouillage à faire, ou si l'ELS reste compatible avec un autre mod similaire qui synchronise les véhicules... Voire peut-être aussi carrément un autre mod...
Bref merci par avance & bon jeu !
P.S. :
Pour les commandes, l'auteur les a déjà renseignées :
Et pour ceux qui veulent bidouiller l'.ini à leur goût, c'est le fichier "Vehicles.ini" dans ".......\GTA San Andreas\cleo\EL".
Ce fichier vous permettra d'ajuster vos lumières si vous utilisez des véhicules custom pas adaptés aux lumières par défaut.
Par contre, pour modifier les raccourcis cités plus haut, ça se passe dans le "emergency.ini", lui aussi dans ".......\GTA San Andreas\cleo\EL".
Les effets rendus sont assez sympathiques. Cependant, malheureusement, j'ai eu la mauvaise surprise de constater qu'il est effectivement "Client Side" et que seul un véhicule à la fois peut bénéficier du mod...
Du coup, en jeu, j'ai mon propre véhicule qui utilise bel et bien le mod avec de beaux effets de lumières etc... Mais quand je croise des collègues en intervention qui sont censé avoir eux-aussi les gyros allumés... Bah je vois rien. J'entend leur sirène et donc je comprend qu'ils sont en intervention mais aucune lumières...
Du coup je voulais savoir si par hasard il n'existerait pas une astuce, du bidouillage à faire, ou si l'ELS reste compatible avec un autre mod similaire qui synchronise les véhicules... Voire peut-être aussi carrément un autre mod...
Bref merci par avance & bon jeu !
P.S. :
Pour les commandes, l'auteur les a déjà renseignées :
Hasaki Miyake a écrit:Pour les commandes :
G -> main lights
J -> strobe all lights
U -> strobe 1 lights
I -> strobe 2 lights
O -> strobe 3 lights
K -> advisor lights
L -> lights mode
B -> spotlight
RMB -> hold to move spotlight
Et pour ceux qui veulent bidouiller l'.ini à leur goût, c'est le fichier "Vehicles.ini" dans ".......\GTA San Andreas\cleo\EL".
Ce fichier vous permettra d'ajuster vos lumières si vous utilisez des véhicules custom pas adaptés aux lumières par défaut.
Par contre, pour modifier les raccourcis cités plus haut, ça se passe dans le "emergency.ini", lui aussi dans ".......\GTA San Andreas\cleo\EL".
Jarnell_Hawkston- Messages : 80
Date d'inscription : 10/05/2015
Ancien Prenom_Nom : Aucun / N.C.
Second personnage : Aucun / N.C.
Re: [FND] New ELS (Work for SA:MP)
Salut, voici mes réglages pour le mod.
Le véhicule concerné : https://gtasamp.meilleurforum.com/t299068-lssd-patrouilleuse-ford-crown-victoria-version-lasd-elm-couleurs-degats
Mon vehicles.ini :
Le véhicule concerné : https://gtasamp.meilleurforum.com/t299068-lssd-patrouilleuse-ford-crown-victoria-version-lasd-elm-couleurs-degats
Mon vehicles.ini :
- Code:
// CARS Configuration
////////////////////////
// CARS CFG
[596] //copcarla
mainLights.enable = 1
strobeLights.1.enable = 1
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 1
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.47
mainEL.pos.Y = -0.35
mainEL.pos.Z = 1.0
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.20
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.05
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.2
strobeEL.1.F.pos.Y = 2.55
strobeEL.1.F.pos.Z = 0.10
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.03
strobeEL.1.R.pos.X = -0.62
strobeEL.1.R.pos.Y = -1.55
strobeEL.1.R.pos.Z = 0.55
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.06
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.45
strobeEL.2.F.pos.Y = 0.4
strobeEL.2.F.pos.Z = 0.64
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.5
strobeEL.2.R.pos.Y = -1.4
strobeEL.2.R.pos.Z = 0.6
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.04
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.62
strobeEL.3.F.pos.Y = 2.45
strobeEL.3.F.pos.Z = 0.11
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.15
strobeEL.3.R.pos.X = 0.23
strobeEL.3.R.pos.Y = -2.74
strobeEL.3.R.pos.Z = 0.25
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.1
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -1.55
advisorEL.pos.Z = 0.55
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.8
spotLight.pos.Z = 0.52
spotLight.size = 0.7
[597] //copcarsf
copy.model.cfg = 596
[598] //copcarlv
mainLights.enable = 1
strobeLights.1.enable = 1
strobeLights.2.enable = 1
strobeLights.3.enable = 1
advisorLights.enable = 1
spotLight.enable = 1
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = -0.35
mainEL.pos.Z = 0.9
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.8
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.05
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.4
strobeEL.1.F.pos.Y = 2.45
strobeEL.1.F.pos.Z = -0.03
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.06
strobeEL.1.R.pos.X = -0.58
strobeEL.1.R.pos.Y = -1.57
strobeEL.1.R.pos.Z = 0.43
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.06
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.45
strobeEL.2.F.pos.Y = 0.48
strobeEL.2.F.pos.Z = 0.7
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.5
strobeEL.2.R.pos.Y = -1.45
strobeEL.2.R.pos.Z = 0.67
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.04
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.73
strobeEL.3.F.pos.Y = 2.53
strobeEL.3.F.pos.Z = 0.06
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.8
strobeEL.3.R.pos.X = 0.2
strobeEL.3.R.pos.Y = -2.74
strobeEL.3.R.pos.Z = 0.06
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -1.57
advisorEL.pos.Z = 0.43
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.8
spotLight.pos.Z = 0.52
spotLight.size = 0.7
[599] //terrain police
mainLights.enable = 1
strobeLights.1.enable = 0
strobeLights.2.enable = 1
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = -0.3
mainEL.pos.Z = 1.0
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.13
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.87
strobeEL.1.F.pos.Y = 2.7
strobeEL.1.F.pos.Z = -0.47
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.06
strobeEL.1.R.pos.X = -0.68
strobeEL.1.R.pos.Y = -2.5
strobeEL.1.R.pos.Z = 0.3
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.02
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = -0.2
strobeEL.2.F.pos.Y = 2.3
strobeEL.2.F.pos.Z = 0.12
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.035
strobeEL.2.R.pos.X = -0.55
strobeEL.2.R.pos.Y = -2.7
strobeEL.2.R.pos.Z = 0.35
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.035
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 8.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.83
strobeEL.3.F.pos.Y = 2.6
strobeEL.3.F.pos.Z = 0.0
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 1.1
strobeEL.3.R.pos.Y = -2.63
strobeEL.3.R.pos.Z = 0.15
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -2.5
advisorEL.pos.Z = 0.5
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.64
spotLight.pos.Z = 0.72
spotLight.size = 0.7
[407] //firetruck
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.23
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.78
mainEL.pos.Y = 3.2
mainEL.pos.Z = 1.4
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 1.0
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 5.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -0.68
strobeEL.1.F.pos.Y = 4.1
strobeEL.1.F.pos.Z = 0.05
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.15
strobeEL.1.R.pos.X = 1.0
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 0.07
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.15
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 6.4
strobeEL.1.shadow.F.size = 1.7
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -7.0
strobeEL.1.shadow.R.size = 2.5
strobeEL.1.shadow.rgb1.R = 70
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 70
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.3
strobeEL.2.F.pos.Y = 4.43
strobeEL.2.F.pos.Z = -0.67
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.1
strobeEL.2.R.pos.X = -0.85
strobeEL.2.R.pos.Y = 3.66
strobeEL.2.R.pos.Z = 1.25
strobeEL.2.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.11
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 166
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 166
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 8.3
strobeEL.2.shadow.F.size = 3.5
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = 0.0
strobeEL.2.shadow.R.size = 0.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 20
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 30
strobeEL.2.shadow.rgb2.G = 20
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.73
strobeEL.3.F.pos.Y = 4.2
strobeEL.3.F.pos.Z = -0.1
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 0.93
strobeEL.3.R.pos.Y = -3.45
strobeEL.3.R.pos.Z = 0.25
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.2
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 7.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -5.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -3.25
advisorEL.pos.Z = 0.4
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.15
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
[416] //ambulance
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = 0.9
mainEL.pos.Z = 1.2
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 5.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -1.3
strobeEL.1.F.pos.Y = 0.3
strobeEL.1.F.pos.Z = 1.45
strobeEL.1.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.3
strobeEL.1.R.pos.X = 1.3
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 1.45
strobeEL.1.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.3
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.3
strobeEL.2.F.pos.Y = 3.03
strobeEL.2.F.pos.Z = -0.15
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.1
strobeEL.2.R.pos.X = 1.06
strobeEL.2.R.pos.Y = -3.65
strobeEL.2.R.pos.Z = 1.45
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.2
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 6.0
strobeEL.2.shadow.F.size = 2.8
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 15
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -1.05
strobeEL.3.F.pos.Y = 0.53
strobeEL.3.F.pos.Z = 1.5
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.3
strobeEL.3.R.pos.X = 0.38
strobeEL.3.R.pos.Y = -3.63
strobeEL.3.R.pos.Z = 1.50
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 166
strobeEL.3.rgb1.B = 0
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 166
strobeEL.3.rgb2.B = 0
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 0
strobeEL.3.shadow.F.pos.Y = 0.0
strobeEL.3.shadow.F.size = 0.0
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -8.0
strobeEL.3.shadow.R.size = 2.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 20
strobeEL.3.shadow.rgb1.B = 0
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 20
strobeEL.3.shadow.rgb2.B = 0
[525] //towtruck
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.15
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.55
mainEL.pos.Y = -0.45
mainEL.pos.Z = 1.5
mainEL.rgb1.R = 255
mainEL.rgb1.G = 40
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 40
mainEL.rgb2.B = 0
mainEL.alpha = 120
mainEL.size = 0.7
mainEL.shadow.pos.X = 4.9
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 15
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 15
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -1.3
strobeEL.1.F.pos.Y = 0.3
strobeEL.1.F.pos.Z = 1.45
strobeEL.1.F.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.0
strobeEL.1.R.pos.X = 0.93
strobeEL.1.R.pos.Y = -0.77
strobeEL.1.R.pos.Z = 1.1
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.2
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
[427] //enforcer
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.4
mainEL.pos.Y = 1.15
mainEL.pos.Z = 1.4
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 4.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 1.2
strobeEL.1.F.pos.Y = 0.1
strobeEL.1.F.pos.Z = 0.95
strobeEL.1.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.18
strobeEL.1.R.pos.X = 1.2
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 0.95
strobeEL.1.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.18
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 1.2
strobeEL.2.F.pos.Y = -1.65
strobeEL.2.F.pos.Z = 0.95
strobeEL.2.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.18
strobeEL.2.R.pos.X = 0.1
strobeEL.2.R.pos.Y = -2.4
strobeEL.2.R.pos.Z = 0.82
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.05
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 0
strobeEL.2.shadow.F.pos.Y = 0.0
strobeEL.2.shadow.F.size = 0.0
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = 0.0
strobeEL.2.shadow.R.size = 0.0
strobeEL.2.shadow.rgb1.R = 0
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.85
strobeEL.3.F.pos.Y = 3.26
strobeEL.3.F.pos.Z = -0.1
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 0.94
strobeEL.3.R.pos.Y = -3.78
strobeEL.3.R.pos.Z = 1.28
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.4
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -7.6
strobeEL.3.shadow.R.size = 3.0
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
[523] //hpv1000 bike
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.27
strobeEL.1.F.pos.Y = 0.65
strobeEL.1.F.pos.Z = 0.3
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.05
strobeEL.1.R.pos.X = -0.2
strobeEL.1.R.pos.Y = -1.0
strobeEL.1.R.pos.Z = 0.05
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.05
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 120
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 120
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 230
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 1.8
strobeEL.1.shadow.F.size = 0.7
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -2.0
strobeEL.1.shadow.R.size = 0.7
strobeEL.1.shadow.rgb1.R = 30
strobeEL.1.shadow.rgb1.G = 20
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 30
strobeEL.1.shadow.rgb2.G = 20
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = -0.17
strobeEL.2.F.pos.Y = 0.78
strobeEL.2.F.pos.Z = 0.45
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.27
strobeEL.2.R.pos.Y = -1.05
strobeEL.2.R.pos.Z = 0.15
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.05
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 3.6
strobeEL.2.shadow.F.size = 2.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -3.2
strobeEL.2.shadow.R.size = 2.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 30
[544] //firetruk la
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 1 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.94
mainEL.pos.Y = 2.7
mainEL.pos.Z = 1.5
mainEL.rgb1.R = 255
mainEL.rgb1.G = 130
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 130
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 5.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 90
mainEL.shadow.rgb1.G = 40
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 90
mainEL.shadow.rgb2.G = 40
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.63
strobeEL.1.F.pos.Y = 3.65
strobeEL.1.F.pos.Z = 0.05
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.18
strobeEL.1.R.pos.X = 0.87
strobeEL.1.R.pos.Y = -4.2
strobeEL.1.R.pos.Z = -0.85
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.18
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 230
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 7.0
strobeEL.1.shadow.F.size = 2.0
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -5.0
strobeEL.1.shadow.R.size = 1.0
strobeEL.1.shadow.rgb1.R = 60
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 60
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.79
strobeEL.2.F.pos.Y = 3.65
strobeEL.2.F.pos.Z = 0.05
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.18
strobeEL.2.R.pos.X = 0.87
strobeEL.2.R.pos.Y = -3.3
strobeEL.2.R.pos.Z = -0.6
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.1
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 160
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 160
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 230
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.0
strobeEL.2.shadow.F.size = 2.0
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 1.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 20
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 30
strobeEL.2.shadow.rgb2.G = 20
strobeEL.2.shadow.rgb2.B = 0
David Stevens- Messages : 3163
Date d'inscription : 31/10/2012
Ancien Prenom_Nom : Chuck Dixon
Re: [FND] New ELS (Work for SA:MP)
Ça me fais crash.
Wyatt Holder- Messages : 1402
Date d'inscription : 27/06/2014
Re: [FND] New ELS (Work for SA:MP)
Echap et reviens IG, ça fonctionne.Carl Combs a écrit:Il finis par se bloqué quand même. Puis après plus moyen de le relancer, quand je le lance il dur max 1 minutes avant de se bloquer et je peux que l'éteindre et après peux plus l'allumer x)
Merci pour ton paramétrage, c'est celui sur la première vidéo du post ?David Stevens a écrit:Salut, voici mes réglages pour le mod.
Le véhicule concerné : http://forum.cmlv-rp.com/t299068-lssd-patrouilleuse-ford-crown-victoria-version-lasd-elm-couleurs-degats
Mon vehicles.ini :
- Code:
// CARS Configuration
////////////////////////
// CARS CFG
[596] //copcarla
mainLights.enable = 1
strobeLights.1.enable = 1
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 1
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.47
mainEL.pos.Y = -0.35
mainEL.pos.Z = 1.0
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.20
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.05
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.2
strobeEL.1.F.pos.Y = 2.55
strobeEL.1.F.pos.Z = 0.10
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.03
strobeEL.1.R.pos.X = -0.62
strobeEL.1.R.pos.Y = -1.55
strobeEL.1.R.pos.Z = 0.55
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.06
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.45
strobeEL.2.F.pos.Y = 0.4
strobeEL.2.F.pos.Z = 0.64
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.5
strobeEL.2.R.pos.Y = -1.4
strobeEL.2.R.pos.Z = 0.6
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.04
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.62
strobeEL.3.F.pos.Y = 2.45
strobeEL.3.F.pos.Z = 0.11
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.15
strobeEL.3.R.pos.X = 0.23
strobeEL.3.R.pos.Y = -2.74
strobeEL.3.R.pos.Z = 0.25
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.1
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -1.55
advisorEL.pos.Z = 0.55
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.8
spotLight.pos.Z = 0.52
spotLight.size = 0.7
[597] //copcarsf
copy.model.cfg = 596
[598] //copcarlv
mainLights.enable = 1
strobeLights.1.enable = 1
strobeLights.2.enable = 1
strobeLights.3.enable = 1
advisorLights.enable = 1
spotLight.enable = 1
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = -0.35
mainEL.pos.Z = 0.9
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.8
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.05
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.4
strobeEL.1.F.pos.Y = 2.45
strobeEL.1.F.pos.Z = -0.03
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.06
strobeEL.1.R.pos.X = -0.58
strobeEL.1.R.pos.Y = -1.57
strobeEL.1.R.pos.Z = 0.43
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.06
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.45
strobeEL.2.F.pos.Y = 0.48
strobeEL.2.F.pos.Z = 0.7
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.5
strobeEL.2.R.pos.Y = -1.45
strobeEL.2.R.pos.Z = 0.67
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.04
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.73
strobeEL.3.F.pos.Y = 2.53
strobeEL.3.F.pos.Z = 0.06
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.8
strobeEL.3.R.pos.X = 0.2
strobeEL.3.R.pos.Y = -2.74
strobeEL.3.R.pos.Z = 0.06
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -1.57
advisorEL.pos.Z = 0.43
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.8
spotLight.pos.Z = 0.52
spotLight.size = 0.7
[599] //terrain police
mainLights.enable = 1
strobeLights.1.enable = 0
strobeLights.2.enable = 1
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = -0.3
mainEL.pos.Z = 1.0
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.13
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.87
strobeEL.1.F.pos.Y = 2.7
strobeEL.1.F.pos.Z = -0.47
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.06
strobeEL.1.R.pos.X = -0.68
strobeEL.1.R.pos.Y = -2.5
strobeEL.1.R.pos.Z = 0.3
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.02
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = -0.2
strobeEL.2.F.pos.Y = 2.3
strobeEL.2.F.pos.Z = 0.12
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.035
strobeEL.2.R.pos.X = -0.55
strobeEL.2.R.pos.Y = -2.7
strobeEL.2.R.pos.Z = 0.35
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.035
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 8.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.83
strobeEL.3.F.pos.Y = 2.6
strobeEL.3.F.pos.Z = 0.0
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 1.1
strobeEL.3.R.pos.Y = -2.63
strobeEL.3.R.pos.Z = 0.15
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -2.5
advisorEL.pos.Z = 0.5
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.64
spotLight.pos.Z = 0.72
spotLight.size = 0.7
[407] //firetruck
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.23
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.78
mainEL.pos.Y = 3.2
mainEL.pos.Z = 1.4
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 1.0
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 5.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -0.68
strobeEL.1.F.pos.Y = 4.1
strobeEL.1.F.pos.Z = 0.05
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.15
strobeEL.1.R.pos.X = 1.0
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 0.07
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.15
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 6.4
strobeEL.1.shadow.F.size = 1.7
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -7.0
strobeEL.1.shadow.R.size = 2.5
strobeEL.1.shadow.rgb1.R = 70
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 70
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.3
strobeEL.2.F.pos.Y = 4.43
strobeEL.2.F.pos.Z = -0.67
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.1
strobeEL.2.R.pos.X = -0.85
strobeEL.2.R.pos.Y = 3.66
strobeEL.2.R.pos.Z = 1.25
strobeEL.2.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.11
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 166
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 166
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 8.3
strobeEL.2.shadow.F.size = 3.5
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = 0.0
strobeEL.2.shadow.R.size = 0.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 20
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 30
strobeEL.2.shadow.rgb2.G = 20
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.73
strobeEL.3.F.pos.Y = 4.2
strobeEL.3.F.pos.Z = -0.1
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 0.93
strobeEL.3.R.pos.Y = -3.45
strobeEL.3.R.pos.Z = 0.25
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.2
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 7.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -5.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -3.25
advisorEL.pos.Z = 0.4
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.15
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
[416] //ambulance
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = 0.9
mainEL.pos.Z = 1.2
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 5.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -1.3
strobeEL.1.F.pos.Y = 0.3
strobeEL.1.F.pos.Z = 1.45
strobeEL.1.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.3
strobeEL.1.R.pos.X = 1.3
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 1.45
strobeEL.1.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.3
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.3
strobeEL.2.F.pos.Y = 3.03
strobeEL.2.F.pos.Z = -0.15
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.1
strobeEL.2.R.pos.X = 1.06
strobeEL.2.R.pos.Y = -3.65
strobeEL.2.R.pos.Z = 1.45
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.2
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 6.0
strobeEL.2.shadow.F.size = 2.8
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 15
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -1.05
strobeEL.3.F.pos.Y = 0.53
strobeEL.3.F.pos.Z = 1.5
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.3
strobeEL.3.R.pos.X = 0.38
strobeEL.3.R.pos.Y = -3.63
strobeEL.3.R.pos.Z = 1.50
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 166
strobeEL.3.rgb1.B = 0
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 166
strobeEL.3.rgb2.B = 0
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 0
strobeEL.3.shadow.F.pos.Y = 0.0
strobeEL.3.shadow.F.size = 0.0
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -8.0
strobeEL.3.shadow.R.size = 2.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 20
strobeEL.3.shadow.rgb1.B = 0
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 20
strobeEL.3.shadow.rgb2.B = 0
[525] //towtruck
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.15
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.55
mainEL.pos.Y = -0.45
mainEL.pos.Z = 1.5
mainEL.rgb1.R = 255
mainEL.rgb1.G = 40
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 40
mainEL.rgb2.B = 0
mainEL.alpha = 120
mainEL.size = 0.7
mainEL.shadow.pos.X = 4.9
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 15
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 15
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -1.3
strobeEL.1.F.pos.Y = 0.3
strobeEL.1.F.pos.Z = 1.45
strobeEL.1.F.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.0
strobeEL.1.R.pos.X = 0.93
strobeEL.1.R.pos.Y = -0.77
strobeEL.1.R.pos.Z = 1.1
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.2
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
[427] //enforcer
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.4
mainEL.pos.Y = 1.15
mainEL.pos.Z = 1.4
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 4.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 1.2
strobeEL.1.F.pos.Y = 0.1
strobeEL.1.F.pos.Z = 0.95
strobeEL.1.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.18
strobeEL.1.R.pos.X = 1.2
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 0.95
strobeEL.1.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.18
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 1.2
strobeEL.2.F.pos.Y = -1.65
strobeEL.2.F.pos.Z = 0.95
strobeEL.2.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.18
strobeEL.2.R.pos.X = 0.1
strobeEL.2.R.pos.Y = -2.4
strobeEL.2.R.pos.Z = 0.82
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.05
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 0
strobeEL.2.shadow.F.pos.Y = 0.0
strobeEL.2.shadow.F.size = 0.0
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = 0.0
strobeEL.2.shadow.R.size = 0.0
strobeEL.2.shadow.rgb1.R = 0
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.85
strobeEL.3.F.pos.Y = 3.26
strobeEL.3.F.pos.Z = -0.1
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 0.94
strobeEL.3.R.pos.Y = -3.78
strobeEL.3.R.pos.Z = 1.28
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.4
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -7.6
strobeEL.3.shadow.R.size = 3.0
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
[523] //hpv1000 bike
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.27
strobeEL.1.F.pos.Y = 0.65
strobeEL.1.F.pos.Z = 0.3
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.05
strobeEL.1.R.pos.X = -0.2
strobeEL.1.R.pos.Y = -1.0
strobeEL.1.R.pos.Z = 0.05
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.05
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 120
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 120
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 230
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 1.8
strobeEL.1.shadow.F.size = 0.7
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -2.0
strobeEL.1.shadow.R.size = 0.7
strobeEL.1.shadow.rgb1.R = 30
strobeEL.1.shadow.rgb1.G = 20
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 30
strobeEL.1.shadow.rgb2.G = 20
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = -0.17
strobeEL.2.F.pos.Y = 0.78
strobeEL.2.F.pos.Z = 0.45
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.27
strobeEL.2.R.pos.Y = -1.05
strobeEL.2.R.pos.Z = 0.15
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.05
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 3.6
strobeEL.2.shadow.F.size = 2.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -3.2
strobeEL.2.shadow.R.size = 2.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 30
[544] //firetruk la
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 1 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.94
mainEL.pos.Y = 2.7
mainEL.pos.Z = 1.5
mainEL.rgb1.R = 255
mainEL.rgb1.G = 130
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 130
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 5.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 90
mainEL.shadow.rgb1.G = 40
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 90
mainEL.shadow.rgb2.G = 40
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.63
strobeEL.1.F.pos.Y = 3.65
strobeEL.1.F.pos.Z = 0.05
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.18
strobeEL.1.R.pos.X = 0.87
strobeEL.1.R.pos.Y = -4.2
strobeEL.1.R.pos.Z = -0.85
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.18
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 230
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 7.0
strobeEL.1.shadow.F.size = 2.0
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -5.0
strobeEL.1.shadow.R.size = 1.0
strobeEL.1.shadow.rgb1.R = 60
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 60
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.79
strobeEL.2.F.pos.Y = 3.65
strobeEL.2.F.pos.Z = 0.05
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.18
strobeEL.2.R.pos.X = 0.87
strobeEL.2.R.pos.Y = -3.3
strobeEL.2.R.pos.Z = -0.6
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.1
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 160
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 160
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 230
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.0
strobeEL.2.shadow.F.size = 2.0
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 1.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 20
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 30
strobeEL.2.shadow.rgb2.G = 20
strobeEL.2.shadow.rgb2.B = 0
Michael Parker- Messages : 10596
Date d'inscription : 06/12/2012
Age : 28
Re: [FND] New ELS (Work for SA:MP)
nan, celui de sa caisse à lui ^^
Kwan S. Jin- Messages : 2171
Date d'inscription : 11/03/2013
Age : 56
Ancien Prenom_Nom : Akio Miyake.
Second personnage : Edwin Chavéz
Re: [FND] New ELS (Work for SA:MP)
Le mod est cool mais j'ai aussi remarqué que c'est ClientSide donc je vais repasser sur ELM.
Cleavon McReary- Messages : 4055
Date d'inscription : 13/08/2012
Ancien Prenom_Nom : Connor Jackson
Re: [FND] New ELS (Work for SA:MP)
John_Langston a écrit:Giovanni Cawelski a écrit:Pas mal du tout, merci pour le partage.
Jeremiah Villegas- Messages : 120
Date d'inscription : 02/06/2015
Re: [FND] New ELS (Work for SA:MP)
Gabriel Cavalcante a écrit:Echap et reviens IG, ça fonctionne.Carl Combs a écrit:Il finis par se bloqué quand même. Puis après plus moyen de le relancer, quand je le lance il dur max 1 minutes avant de se bloquer et je peux que l'éteindre et après peux plus l'allumer x)
Chez moi, ça ne marche toujours pas.
Quelqu'un à une autre solution ? svp
Elisabeth_Smith- Messages : 4
Date d'inscription : 18/10/2014
Ancien Prenom_Nom : Aucun / N.C.
Re: [FND] New ELS (Work for SA:MP)
Akio Miyake a écrit:nan, celui de sa caisse à lui ^^
Possible d'avoir la même config que toi s'il te plait, mais sans les flashs blanc qui clignote à l'arrière ?
Pauul- LeaderAdmin
- Messages : 8064
Date d'inscription : 15/03/2015
Re: [FND] New ELS (Work for SA:MP)
j'utilise plus ça, désolé
Kwan S. Jin- Messages : 2171
Date d'inscription : 11/03/2013
Age : 56
Ancien Prenom_Nom : Akio Miyake.
Second personnage : Edwin Chavéz
Re: [FND] New ELS (Work for SA:MP)
Richard Myers a écrit:Le mod est cool mais j'ai aussi remarqué que c'est ClientSide donc je vais repasser sur ELM.
Moi j'utilise les deux perso, ELM et ELS, aucun problème dessus.
David Stevens- Messages : 3163
Date d'inscription : 31/10/2012
Ancien Prenom_Nom : Chuck Dixon
Re: [FND] New ELS (Work for SA:MP)
Tu utilise les deux en même temps, ELS et ELM ?
Je crashais moi, tu peux m'expliquer comment faire ? ^^
Je crashais moi, tu peux m'expliquer comment faire ? ^^
Pauul- LeaderAdmin
- Messages : 8064
Date d'inscription : 15/03/2015
Re: [FND] New ELS (Work for SA:MP)
Salut,
J'ai besoin de ton aide. J'ai installer plusieurs fois ELS, et la dernière fois la fenêtre (Celle qui s'affiche lorsque tu allume la sirène) sa position était bien, au milieu tout à gauche. Maintenant la fenêtre se situe tout en haut dans le chat, ce qui la rend illisible. Je voulais savoir si tu savais comment régler le truc ?
J'ai besoin de ton aide. J'ai installer plusieurs fois ELS, et la dernière fois la fenêtre (Celle qui s'affiche lorsque tu allume la sirène) sa position était bien, au milieu tout à gauche. Maintenant la fenêtre se situe tout en haut dans le chat, ce qui la rend illisible. Je voulais savoir si tu savais comment régler le truc ?
Pauul- LeaderAdmin
- Messages : 8064
Date d'inscription : 15/03/2015
Re: [FND] New ELS (Work for SA:MP)
Pour les ambulances et autres les phares principaux reste fixe alors que sur les véhicule de police ce n'est pas le cas, pareil chez vous ?
Hansen'- VIP
- Messages : 182
Date d'inscription : 05/07/2012
Age : 29
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