[FND] New ELS (Work for SA:MP)
+23
Adelina Moretti
Hansen'
Pauul
Elisabeth_Smith
Jeremiah Villegas
Michael Parker
Wyatt Holder
David Stevens
Jarnell_Hawkston
James Eaton
Samy_Savastano
Cleavon McReary
Orren Cleveland
Kwan S. Jin
boss
Alexander Fleisch
Yuki Tobayashi
Barry Keegan
Timothy Washburn.
Joey Galaxy
Horacio Juares
Kaydee Jefferson
Wolf Crawler
27 participants
Forum CeMondeLeVotre Rôleplay — GTA:SAMP :: COMMUNAUTE: DISCUSSIONS DIVERSES :: Modding - Gta San Andreas :: Autres
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Re: [FND] New ELS (Work for SA:MP)
Oui, tu peux le régler dans les fichiers de configuration .ini (faut trouver, c'est ce que j'ai fais).Travis Burris a écrit:Le gyrophare principal s'allume pas chez moi normal?
David Stevens- Messages : 3163
Date d'inscription : 31/10/2012
Ancien Prenom_Nom : Chuck Dixon
Re: [FND] New ELS (Work for SA:MP)
J'ai utilisé cette voiture et ton .ini :/David Stevens a écrit:Salut, voici mes réglages pour le mod.
Le véhicule concerné : http://forum.cmlv-rp.com/t299068-lssd-patrouilleuse-ford-crown-victoria-version-lasd-elm-couleurs-degats
Mon vehicles.ini :
- Code:
// CARS Configuration
////////////////////////
// CARS CFG
[596] //copcarla
mainLights.enable = 1
strobeLights.1.enable = 1
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 1
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.47
mainEL.pos.Y = -0.35
mainEL.pos.Z = 1.0
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.20
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.05
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.2
strobeEL.1.F.pos.Y = 2.55
strobeEL.1.F.pos.Z = 0.10
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.03
strobeEL.1.R.pos.X = -0.62
strobeEL.1.R.pos.Y = -1.55
strobeEL.1.R.pos.Z = 0.55
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.06
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.45
strobeEL.2.F.pos.Y = 0.4
strobeEL.2.F.pos.Z = 0.64
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.5
strobeEL.2.R.pos.Y = -1.4
strobeEL.2.R.pos.Z = 0.6
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.04
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.62
strobeEL.3.F.pos.Y = 2.45
strobeEL.3.F.pos.Z = 0.11
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.15
strobeEL.3.R.pos.X = 0.23
strobeEL.3.R.pos.Y = -2.74
strobeEL.3.R.pos.Z = 0.25
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.1
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -1.55
advisorEL.pos.Z = 0.55
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.8
spotLight.pos.Z = 0.52
spotLight.size = 0.7
[597] //copcarsf
copy.model.cfg = 596
[598] //copcarlv
mainLights.enable = 1
strobeLights.1.enable = 1
strobeLights.2.enable = 1
strobeLights.3.enable = 1
advisorLights.enable = 1
spotLight.enable = 1
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = -0.35
mainEL.pos.Z = 0.9
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.8
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.05
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.4
strobeEL.1.F.pos.Y = 2.45
strobeEL.1.F.pos.Z = -0.03
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.06
strobeEL.1.R.pos.X = -0.58
strobeEL.1.R.pos.Y = -1.57
strobeEL.1.R.pos.Z = 0.43
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.06
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.45
strobeEL.2.F.pos.Y = 0.48
strobeEL.2.F.pos.Z = 0.7
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.5
strobeEL.2.R.pos.Y = -1.45
strobeEL.2.R.pos.Z = 0.67
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.04
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.73
strobeEL.3.F.pos.Y = 2.53
strobeEL.3.F.pos.Z = 0.06
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.8
strobeEL.3.R.pos.X = 0.2
strobeEL.3.R.pos.Y = -2.74
strobeEL.3.R.pos.Z = 0.06
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -1.57
advisorEL.pos.Z = 0.43
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.8
spotLight.pos.Z = 0.52
spotLight.size = 0.7
[599] //terrain police
mainLights.enable = 1
strobeLights.1.enable = 0
strobeLights.2.enable = 1
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.3
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = -0.3
mainEL.pos.Z = 1.0
mainEL.rgb1.R = 0
mainEL.rgb1.G = 0
mainEL.rgb1.B = 255
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 190
mainEL.size = 0.13
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 6.0
mainEL.shadow.rgb1.R = 0
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 60
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 3 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.87
strobeEL.1.F.pos.Y = 2.7
strobeEL.1.F.pos.Z = -0.47
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.06
strobeEL.1.R.pos.X = -0.68
strobeEL.1.R.pos.Y = -2.5
strobeEL.1.R.pos.Z = 0.3
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.02
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 0
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 255
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 4.4
strobeEL.1.shadow.F.size = 1.6
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = -7.5
strobeEL.1.shadow.R.size = 3.5
strobeEL.1.shadow.rgb1.R = 80
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 80
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = -0.2
strobeEL.2.F.pos.Y = 2.3
strobeEL.2.F.pos.Z = 0.12
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.035
strobeEL.2.R.pos.X = -0.55
strobeEL.2.R.pos.Y = -2.7
strobeEL.2.R.pos.Z = 0.35
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.035
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 8.6
strobeEL.2.shadow.F.size = 4.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 15
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.83
strobeEL.3.F.pos.Y = 2.6
strobeEL.3.F.pos.Z = 0.0
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 1.1
strobeEL.3.R.pos.Y = -2.63
strobeEL.3.R.pos.Z = 0.15
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -4.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -2.5
advisorEL.pos.Z = 0.5
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.12
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
spotLight.pos.X = -1.01
spotLight.pos.Y = 0.64
spotLight.pos.Z = 0.72
spotLight.size = 0.7
[407] //firetruck
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.23
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.78
mainEL.pos.Y = 3.2
mainEL.pos.Z = 1.4
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 1.0
mainEL.shadow.pos.X = 7.0
mainEL.shadow.size = 5.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -0.68
strobeEL.1.F.pos.Y = 4.1
strobeEL.1.F.pos.Z = 0.05
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.15
strobeEL.1.R.pos.X = 1.0
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 0.07
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.15
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 6.4
strobeEL.1.shadow.F.size = 1.7
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -7.0
strobeEL.1.shadow.R.size = 2.5
strobeEL.1.shadow.rgb1.R = 70
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 70
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.3
strobeEL.2.F.pos.Y = 4.43
strobeEL.2.F.pos.Z = -0.67
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.1
strobeEL.2.R.pos.X = -0.85
strobeEL.2.R.pos.Y = 3.66
strobeEL.2.R.pos.Z = 1.25
strobeEL.2.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.11
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 166
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 166
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 8.3
strobeEL.2.shadow.F.size = 3.5
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = 0.0
strobeEL.2.shadow.R.size = 0.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 20
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 30
strobeEL.2.shadow.rgb2.G = 20
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.73
strobeEL.3.F.pos.Y = 4.2
strobeEL.3.F.pos.Z = -0.1
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 0.93
strobeEL.3.R.pos.Y = -3.45
strobeEL.3.R.pos.Z = 0.25
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.2
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 7.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -5.0
strobeEL.3.shadow.R.size = 0.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
advisorEL.corona.number = 2 // number of coronas on each place (1-3)
advisorEL.corona.space.X = 0.05
advisorEL.pos.Y = -3.25
advisorEL.pos.Z = 0.4
advisorEL.dir = 2 //1 = front, 2 = rear, 0 = both
advisorEL.space.X = 0.15
advisorEL.alpha = 255
advisorEL.rgb.R = 255
advisorEL.rgb.G = 166
advisorEL.rgb.B = 0
advisorEL.size = 0.04
[416] //ambulance
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.5
mainEL.pos.Y = 0.9
mainEL.pos.Z = 1.2
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 5.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -1.3
strobeEL.1.F.pos.Y = 0.3
strobeEL.1.F.pos.Z = 1.45
strobeEL.1.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.3
strobeEL.1.R.pos.X = 1.3
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 1.45
strobeEL.1.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.3
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 2 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.3
strobeEL.2.F.pos.Y = 3.03
strobeEL.2.F.pos.Z = -0.15
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.1
strobeEL.2.R.pos.X = 1.06
strobeEL.2.R.pos.Y = -3.65
strobeEL.2.R.pos.Z = 1.45
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.2
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 6.0
strobeEL.2.shadow.F.size = 2.8
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 4.5
strobeEL.2.shadow.rgb1.R = 15
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 15
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -1.05
strobeEL.3.F.pos.Y = 0.53
strobeEL.3.F.pos.Z = 1.5
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.3
strobeEL.3.R.pos.X = 0.38
strobeEL.3.R.pos.Y = -3.63
strobeEL.3.R.pos.Z = 1.50
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.25
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 166
strobeEL.3.rgb1.B = 0
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 166
strobeEL.3.rgb2.B = 0
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 0
strobeEL.3.shadow.F.pos.Y = 0.0
strobeEL.3.shadow.F.size = 0.0
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -8.0
strobeEL.3.shadow.R.size = 2.9
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 20
strobeEL.3.shadow.rgb1.B = 0
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 20
strobeEL.3.shadow.rgb2.B = 0
[525] //towtruck
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.15
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.55
mainEL.pos.Y = -0.45
mainEL.pos.Z = 1.5
mainEL.rgb1.R = 255
mainEL.rgb1.G = 40
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 40
mainEL.rgb2.B = 0
mainEL.alpha = 120
mainEL.size = 0.7
mainEL.shadow.pos.X = 4.9
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 15
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 15
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = -1.3
strobeEL.1.F.pos.Y = 0.3
strobeEL.1.F.pos.Z = 1.45
strobeEL.1.F.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.0
strobeEL.1.R.pos.X = 0.93
strobeEL.1.R.pos.Y = -0.77
strobeEL.1.R.pos.Z = 1.1
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.2
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
[427] //enforcer
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 2 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.4
mainEL.pos.Y = 1.15
mainEL.pos.Z = 1.4
mainEL.rgb1.R = 255
mainEL.rgb1.G = 0
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 0
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 4.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 60
mainEL.shadow.rgb1.G = 0
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 60
mainEL.shadow.rgb2.G = 0
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 1.2
strobeEL.1.F.pos.Y = 0.1
strobeEL.1.F.pos.Z = 0.95
strobeEL.1.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.18
strobeEL.1.R.pos.X = 1.2
strobeEL.1.R.pos.Y = -3.4
strobeEL.1.R.pos.Z = 0.95
strobeEL.1.R.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.18
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 255
strobeEL.1.shadow.F.enable = 0
strobeEL.1.shadow.F.pos.Y = 0.0
strobeEL.1.shadow.F.size = 0.0
strobeEL.1.shadow.R.enable = 0
strobeEL.1.shadow.R.pos.Y = 0.0
strobeEL.1.shadow.R.size = 0.0
strobeEL.1.shadow.rgb1.R = 0
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 0
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 1.2
strobeEL.2.F.pos.Y = -1.65
strobeEL.2.F.pos.Z = 0.95
strobeEL.2.F.dir = 0 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.18
strobeEL.2.R.pos.X = 0.1
strobeEL.2.R.pos.Y = -2.4
strobeEL.2.R.pos.Z = 0.82
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.05
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 0
strobeEL.2.shadow.F.pos.Y = 0.0
strobeEL.2.shadow.F.size = 0.0
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = 0.0
strobeEL.2.shadow.R.size = 0.0
strobeEL.2.shadow.rgb1.R = 0
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 0
strobeEL.3.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.3.corona.space.X = 0.07
strobeEL.3.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.3.F.pos.X = -0.85
strobeEL.3.F.pos.Y = 3.26
strobeEL.3.F.pos.Z = -0.1
strobeEL.3.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.3.F.size = 0.5
strobeEL.3.R.pos.X = 0.94
strobeEL.3.R.pos.Y = -3.78
strobeEL.3.R.pos.Z = 1.28
strobeEL.3.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.3.R.size = 0.4
strobeEL.3.rgb1.R = 255
strobeEL.3.rgb1.G = 255
strobeEL.3.rgb1.B = 255
strobeEL.3.rgb2.R = 255
strobeEL.3.rgb2.G = 255
strobeEL.3.rgb2.B = 255
strobeEL.3.alpha = 150
strobeEL.3.shadow.F.enable = 1
strobeEL.3.shadow.F.pos.Y = 6.0
strobeEL.3.shadow.F.size = 2.1
strobeEL.3.shadow.R.enable = 1
strobeEL.3.shadow.R.pos.Y = -7.6
strobeEL.3.shadow.R.size = 3.0
strobeEL.3.shadow.rgb1.R = 30
strobeEL.3.shadow.rgb1.G = 30
strobeEL.3.shadow.rgb1.B = 30
strobeEL.3.shadow.rgb2.R = 30
strobeEL.3.shadow.rgb2.G = 30
strobeEL.3.shadow.rgb2.B = 30
[523] //hpv1000 bike
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.27
strobeEL.1.F.pos.Y = 0.65
strobeEL.1.F.pos.Z = 0.3
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.05
strobeEL.1.R.pos.X = -0.2
strobeEL.1.R.pos.Y = -1.0
strobeEL.1.R.pos.Z = 0.05
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.05
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 120
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 120
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 230
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 1.8
strobeEL.1.shadow.F.size = 0.7
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -2.0
strobeEL.1.shadow.R.size = 0.7
strobeEL.1.shadow.rgb1.R = 30
strobeEL.1.shadow.rgb1.G = 20
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 30
strobeEL.1.shadow.rgb2.G = 20
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = -0.17
strobeEL.2.F.pos.Y = 0.78
strobeEL.2.F.pos.Z = 0.45
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.05
strobeEL.2.R.pos.X = 0.27
strobeEL.2.R.pos.Y = -1.05
strobeEL.2.R.pos.Z = 0.15
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.05
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 0
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 0
strobeEL.2.rgb2.G = 0
strobeEL.2.rgb2.B = 255
strobeEL.2.alpha = 255
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 3.6
strobeEL.2.shadow.F.size = 2.5
strobeEL.2.shadow.R.enable = 1
strobeEL.2.shadow.R.pos.Y = -3.2
strobeEL.2.shadow.R.size = 2.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 0
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 0
strobeEL.2.shadow.rgb2.G = 0
strobeEL.2.shadow.rgb2.B = 30
[544] //firetruk la
mainLights.enable = 0
strobeLights.1.enable = 0
strobeLights.2.enable = 0
strobeLights.3.enable = 0
advisorLights.enable = 0
spotLight.enable = 0
mainEL.corona.number = 1 // number of coronas on each place (1-3)
mainEL.corona.space.X = 0.1
mainEL.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
mainEL.pos.X = 0.94
mainEL.pos.Y = 2.7
mainEL.pos.Z = 1.5
mainEL.rgb1.R = 255
mainEL.rgb1.G = 130
mainEL.rgb1.B = 0
mainEL.rgb2.R = 255
mainEL.rgb2.G = 130
mainEL.rgb2.B = 0
mainEL.alpha = 155
mainEL.size = 0.7
mainEL.shadow.pos.X = 5.0
mainEL.shadow.size = 3.5
mainEL.shadow.rgb1.R = 90
mainEL.shadow.rgb1.G = 40
mainEL.shadow.rgb1.B = 0
mainEL.shadow.rgb2.R = 90
mainEL.shadow.rgb2.G = 40
mainEL.shadow.rgb2.B = 0
strobeEL.1.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.1.corona.space.X = 0.09
strobeEL.1.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.1.F.pos.X = 0.63
strobeEL.1.F.pos.Y = 3.65
strobeEL.1.F.pos.Z = 0.05
strobeEL.1.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.1.F.size = 0.18
strobeEL.1.R.pos.X = 0.87
strobeEL.1.R.pos.Y = -4.2
strobeEL.1.R.pos.Z = -0.85
strobeEL.1.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.1.R.size = 0.18
strobeEL.1.rgb1.R = 255
strobeEL.1.rgb1.G = 0
strobeEL.1.rgb1.B = 0
strobeEL.1.rgb2.R = 255
strobeEL.1.rgb2.G = 0
strobeEL.1.rgb2.B = 0
strobeEL.1.alpha = 230
strobeEL.1.shadow.F.enable = 1
strobeEL.1.shadow.F.pos.Y = 7.0
strobeEL.1.shadow.F.size = 2.0
strobeEL.1.shadow.R.enable = 1
strobeEL.1.shadow.R.pos.Y = -5.0
strobeEL.1.shadow.R.size = 1.0
strobeEL.1.shadow.rgb1.R = 60
strobeEL.1.shadow.rgb1.G = 0
strobeEL.1.shadow.rgb1.B = 0
strobeEL.1.shadow.rgb2.R = 60
strobeEL.1.shadow.rgb2.G = 0
strobeEL.1.shadow.rgb2.B = 0
strobeEL.2.corona.number = 1 // number of coronas on each place (1-3)
strobeEL.2.corona.space.X = 0.07
strobeEL.2.corona.mode = 0 // 0 = normal set, 1 = alternate set, 2 = normal set without additional "environment-shine" corona
strobeEL.2.F.pos.X = 0.79
strobeEL.2.F.pos.Y = 3.65
strobeEL.2.F.pos.Z = 0.05
strobeEL.2.F.dir = 1 //1 = front, 2 = rear, 0 = both
strobeEL.2.F.size = 0.18
strobeEL.2.R.pos.X = 0.87
strobeEL.2.R.pos.Y = -3.3
strobeEL.2.R.pos.Z = -0.6
strobeEL.2.R.dir = 2 //1 = front, 2 = rear, 0 = both
strobeEL.2.R.size = 0.1
strobeEL.2.rgb1.R = 255
strobeEL.2.rgb1.G = 160
strobeEL.2.rgb1.B = 0
strobeEL.2.rgb2.R = 255
strobeEL.2.rgb2.G = 160
strobeEL.2.rgb2.B = 0
strobeEL.2.alpha = 230
strobeEL.2.shadow.F.enable = 1
strobeEL.2.shadow.F.pos.Y = 7.0
strobeEL.2.shadow.F.size = 2.0
strobeEL.2.shadow.R.enable = 0
strobeEL.2.shadow.R.pos.Y = -8.5
strobeEL.2.shadow.R.size = 1.0
strobeEL.2.shadow.rgb1.R = 30
strobeEL.2.shadow.rgb1.G = 20
strobeEL.2.shadow.rgb1.B = 0
strobeEL.2.shadow.rgb2.R = 30
strobeEL.2.shadow.rgb2.G = 20
strobeEL.2.shadow.rgb2.B = 0
Invité- Invité
Re: [FND] New ELS (Work for SA:MP)
Merci du partage !
Adelina Moretti- Messages : 222
Date d'inscription : 26/06/2016
Age : 27
Ancien Prenom_Nom : Aucun / N.C.
Second personnage : Aucun / N.C.
Re: [FND] New ELS (Work for SA:MP)
Les liens sont down.
Sofia Brown- Messages : 516
Date d'inscription : 07/12/2015
Ancien Prenom_Nom : Aucun / N.C.
Second personnage : Aucun / N.C.
Re: [FND] New ELS (Work for SA:MP)
Nouveau lien : https://mega.nz/#!L1oxHYbY!XlY0WZ3PIckbFsNQQJqJKFyW77oJUqn1nBNhS-nYw8M
Je l'ai trouvé sur une vidéo YT (https://www.youtube.com/watch?v=w7SMbyeuLx0), et le gars a fait partage ses véhicules, donc dans l'dossier, il y a aussi des véhicules, je pense qu'il y a peu d'importance!
Par contre j'ai une question, quand j'active le truc au niveau des phares, ça clignote bien et tout, mais on voit pas le reflet au sol, vous savez pourquoi?
Je l'ai trouvé sur une vidéo YT (https://www.youtube.com/watch?v=w7SMbyeuLx0), et le gars a fait partage ses véhicules, donc dans l'dossier, il y a aussi des véhicules, je pense qu'il y a peu d'importance!
Par contre j'ai une question, quand j'active le truc au niveau des phares, ça clignote bien et tout, mais on voit pas le reflet au sol, vous savez pourquoi?
Ruben Humberto- Messages : 411
Date d'inscription : 21/12/2013
Re: [FND] New ELS (Work for SA:MP)
liens morts
Elsa Rosenberg- Messages : 2837
Date d'inscription : 30/04/2016
Ancien Prenom_Nom : Artur
Second personnage : @Waaaayne
Tom Collins- Messages : 378
Date d'inscription : 23/06/2017
Ancien Prenom_Nom : Aucun / N.C.
Second personnage : Aucun / N.C.
Re: [FND] New ELS (Work for SA:MP)
Le reflet au sol c'est un autre mod, http://www.lm-rp.net/t33956-cleo4-ivf-ivlm-clignotants-feux-de-reculsHugo Boussard a écrit:Nouveau lien : https://mega.nz/#!L1oxHYbY!XlY0WZ3PIckbFsNQQJqJKFyW77oJUqn1nBNhS-nYw8M
Je l'ai trouvé sur une vidéo YT (https://www.youtube.com/watch?v=w7SMbyeuLx0), et le gars a fait partage ses véhicules, donc dans l'dossier, il y a aussi des véhicules, je pense qu'il y a peu d'importance!
Par contre j'ai une question, quand j'active le truc au niveau des phares, ça clignote bien et tout, mais on voit pas le reflet au sol, vous savez pourquoi?
Pas de pub volontaire c'est qu'un mod
Elsa Rosenberg- Messages : 2837
Date d'inscription : 30/04/2016
Ancien Prenom_Nom : Artur
Second personnage : @Waaaayne
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